EMILY JANE WARD

I'm Emily Jane Ward, a SWFL animator with an affinity for light, color, and project management. Being at the end of the pipeline means staying organized and having the ability to push the boundaries of creativity!

Check out my portfolio, it's constantly being updated!

I'm Emily Jane Ward, a SWFL animator with an affinity for light, color, and project management. Being at the end of the pipeline means staying organized and having the ability to push the boundaries of creativity!

Check out my portfolio, it's constantly being updated!

Lighting
Using Unreal Engine, Nuke, and Arnold, different lighting set-ups are achieved.
VFX/Compositing
Using Unreal Engine, Nuke, and After Effects, different VFX effects and compositing techniques are achieved.
Texturing
Using Substance Painter, Photoshop, and Designer, different textures are achieved.
Lighting
Using Unreal Engine, Nuke, and Arnold, different lighting set-ups are achieved.
VFX/Compositing
Using Unreal Engine, Nuke, and After Effects, different VFX effects and compositing techniques are achieved.
Texturing
Using Substance Painter, Photoshop, and Designer, different textures are achieved.
Lighting
Using Unreal Engine, Nuke, and Arnold, different lighting set-ups are achieved.
VFX/Compositing
Using Unreal Engine, Nuke, and After Effects, different VFX effects and compositing techniques are achieved.
Texturing
Using Substance Painter, Photoshop, and Designer, different textures are achieved.
Personal Work
Using Illustrator, Procreate, and traditional/mixed media techniques, here features my personal work.
Internships/Work
Cubby Games VFX Artist, Motion Design Intern for Florida Everblades, Intern for Intrinsic Value Films, Feature Film Work, Character Design, and more!
Visual Development
Using Illustrator, Procreate, and Adobe Fresco, visual development for different shows is achieved here.
Personal Work
Using Illustrator, Procreate, and traditional/mixed media techniques, here features my personal work.
Internships/Work
Cubby Games VFX Artist, Motion Design Intern for Florida Everblades, Intern for Intrinsic Value Films, Feature Film Work, Character Design, and more!
Visual Development
Using Illustrator, Procreate, and Adobe Fresco, visual development for different shows is achieved here.
Personal Work
Using Illustrator, Procreate, and traditional/mixed media techniques, here features my personal work.
Internships/Work
Cubby Games VFX Artist, Motion Design Intern for Florida Everblades, Intern for Intrinsic Value Films, Feature Film Work, Character Design, and more!
Visual Development
Using Illustrator, Procreate, and Adobe Fresco, visual development for different shows is achieved here.

Companies/Projects I Have Done Work For

Companies/Projects I Have Done Work For

 C++ | Real-time Lighting Render Softwares | Unreal Engine 5.4 and up | Adobe Creative Cloud | Nuke | Autodesk Maya | ZBrush | Davinci Resolve | Avid Media Composer | Avid ProTools | Storyboard Pro | Microsoft Office Suite | Final Draft | ShotGrid | SyncSketch | Monday | Adobe Acrobat | Photoshop | Mari | Unity | Substance Painter and Designer | Nuke

Using Format